priorityq/lib.go

118 lines
2.6 KiB
Go

package priorityq
import (
"sync"
"gogs.humancabbage.net/sam/priorityq/binheap"
"golang.org/x/exp/constraints"
)
// Q is a generic, concurrent priority queue.
type Q[P constraints.Ordered, T any] struct {
*state[P, T]
}
// Make a new queue.
func Make[P constraints.Ordered, T any](cap int) Q[P, T] {
heap := binheap.Make[P, T](cap)
s := &state[P, T]{
heap: heap,
}
s.canRecv = sync.NewCond(&s.mu)
s.canSend = sync.NewCond(&s.mu)
return Q[P, T]{s}
}
type state[P constraints.Ordered, T any] struct {
mu sync.Mutex
heap binheap.H[P, T]
canSend *sync.Cond
canRecv *sync.Cond
closed bool
}
// Close marks the queue as closed.
//
// Subsequent attempts to send will panic. Subsequent calls to Recv will
// continue to return the remaining items in the queue.
func (s *state[P, T]) Close() {
s.mu.Lock()
s.closed = true
s.mu.Unlock()
s.canRecv.Broadcast()
}
// Recv returns an item from the prioritized buffers, blocking if empty.
//
// The returned bool will be true if the queue still has items or is open.
// It will be false if the queue is empty and closed.
func (s *state[P, T]) Recv() (P, T, bool) {
s.mu.Lock()
defer s.mu.Unlock()
for {
for !s.closed && !s.heap.CanExtract() {
s.canRecv.Wait()
}
if s.closed && !s.heap.CanExtract() {
var emptyP P
var emptyT T
return emptyP, emptyT, false
}
if s.heap.CanExtract() {
priority, value := s.heap.Extract()
s.canSend.Broadcast()
return priority, value, true
}
}
}
// Send adds an item to the queue, blocking if full.
func (s *state[P, T]) Send(priority P, value T) {
s.mu.Lock()
defer s.mu.Unlock()
for {
for !s.closed && !s.heap.CanInsert() {
s.canSend.Wait()
}
if s.closed {
panic("send on closed queue")
}
if s.heap.CanInsert() {
s.heap.Insert(priority, value)
s.canRecv.Broadcast()
return
}
}
}
// TryRecv attempts to return an item from the queue.
//
// This method does not block. If there is an item in the queue, it returns
// true. If the queue is empty, it returns false.
func (s *state[P, T]) TryRecv() (priority P, value T, ok bool) {
s.mu.Lock()
defer s.mu.Unlock()
if s.heap.CanExtract() {
priority, value = s.heap.Extract()
ok = true
s.canSend.Broadcast()
return
}
return
}
// TrySend attempts to add an item to the high priority buffer.
//
// This method does not block. If there is space in the buffer, it returns
// true. If the buffer is full, it returns false.
func (s *state[P, T]) TrySend(priority P, value T) bool {
s.mu.Lock()
defer s.mu.Unlock()
if !s.heap.CanInsert() {
return false
}
s.heap.Insert(priority, value)
s.canRecv.Broadcast()
return true
}